Or to quote from Max Payne 2: how stupid can you be? Also silly is the German equipment. Thus making a joke of the concept of proper infantry tactics. Indeed in one instance the German attacked first, then the mortars started to fire.
Brothers in arms road to hill 30 gameplay ps2 full#
When it is scripted the AI uses just one tactic: a full frontal assault totally ignoring loses, common sense or tactics. Another thing is that when you flank the Germans they will shout that they are being flanked in German, showing they are aware of what you are doing but they won't do a thing about it and they simple ignore you! More silliness: the German AI never makes a counter attack or flank your position unless it is scripted in the game to do so. For instance, you can suppress the Germans, but they can't suppress your teams. This silly feature is compounded by other silliness. Of course new Germans will show up at a second line so you will be redoing the flanking maneuver again in a short while. In the end you will be able to flank the Germans and then roll up the entire defense. And if more Germans show up at C, you can flank them too. Whenever you try to outflank Germans at position A, new Germans will show up at position B, thwarting the flanking maneuver. For this purpose obvious approach routes have been created. The working principle in the game is that you have to flank a German position, pinning the Germans with one team and then using another to flank it. You can have breakfast and come back and note that nothing has changed. If you do nothing this combat will last forever because the AI doesn't run out of ammo and the combatants can't hurt each other when standing behind cover. You order your teams to take up position behind the nearest cover and a exchange fire will start. Sometimes machine gun nests or gun position are already set up and will fire on you when you come in view. Teams of 1 to 4 Germans will show up and take position behind the cover. When you reach a piece of terrain you see conspicuously objects scattered about which have the name cover written all over it. BIA has the same system but the corridors are broadened so you can now "work around the flank". It is typical for a first person shooter to present itself as a corridor along which you are forced to travel with little possibility to approach an object differently. BIAs implementation of the squad based battles are at times silly. Although RC uses soldiers instead of teams. In fact it looks much like the mechanism used in Republic Commando.
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But don't think that it is breaking ground in this aspect. The teams consists of up to three soldiers or a tank.
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BIA uses an easy point and click system to control the teams. It is the same setting as the first person shooters, but now you can control a given crew of AI soldiers.
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Brothers in Arms(short BIA) seems a logical implementation. There was an obvious demand for a squad based game. Granted, Medal of Honor and especially Call of Duty already translated these new world war II realism into a game, but both of these where first person shooters. It was inevitably that Saving Private Ryan and Band of Brothers would see it's way into a video game. The game offers entertainment for the undemanding gamer, it certainly isn't a representation of world war II combat. The game is however hampered by a dumb AI, stale tactics, misrepresentation (again) of the Germans and their equipment and weak implementation of the first person shooter aspect. The movies, cut-scenes and conversations are excellent. The game let's you smartly control up to three teams, a team being a tank or a group of men. Summary Brothers in Arms mixes a squad based tactical game with a first person shooter aspect.